1. Interactive Portraits: Trans People in Japan - Zoyander Street - itch.io
Bevat niet: fsr | Resultaten tonen met:fsr
12 interactive conversations based on real interviews carried out in 2018

2. 'Interactive Portraits: Trans People In Japan' and 'Rulent Tower VR'
Bevat niet: fsr | Resultaten tonen met:fsr
Interactive interviews and a journey inside a Game Boy.

3. Update! - Interactive Portraits: Trans People in Japan by Zoyander Street
Bevat niet: fsr | Resultaten tonen met:fsr
A quick but important update! Maybe you played through Kaede's conversation, and got stuck at "What is your vision?" This bug had an interesting vibe, but was not in fact intentional! Lurking behind i...

4. Interactive Portraits: Trans People in Japan - Kotaku
Bevat niet: fsr | Resultaten tonen met:fsr
News, Reviews, Release Date, Trailers, Gameplay and more for Interactive Portraits: Trans People in Japan

5. International Transgender Day of Visibility March 31st launch of ...
Bevat niet: fsr | Resultaten tonen met:fsr
(Update: launched! Check it out at This Tuesday March 31st will be International Transgender Day of Visibility. I’ve been planning to launch a downloadable version of the Interactive Portrait…

6. Interactive Portraits: Trans People in Japan - Vimeo
Bevat niet: amd fsr
http://zoy.itch.io/iportraits
7. The State-of-the-Art Sensing Techniques in Human Activity ...
Human activity recognition (HAR) has become an intensive research topic in the past decade because of the pervasive user scenarios and the overwhelming ...
Human activity recognition (HAR) has become an intensive research topic in the past decade because of the pervasive user scenarios and the overwhelming development of advanced algorithms and novel sensing approaches. Previous HAR-related sensing surveys were primarily focused on either a specific branch such as wearable sensing and video-based sensing or a full-stack presentation of both sensing and data processing techniques, resulting in weak focus on HAR-related sensing techniques. This work tries to present a thorough, in-depth survey on the state-of-the-art sensing modalities in HAR tasks to supply a solid understanding of the variant sensing principles for younger researchers of the community. First, we categorized the HAR-related sensing modalities into five classes: mechanical kinematic sensing, field-based sensing, wave-based sensing, physiological sensing, and hybrid/others. Specific sensing modalities are then presented in each category, and a thorough description of the sensing tricks and the latest related works were given. We also discussed the strengths and weaknesses of each modality across the categorization so that newcomers could have a better overview of the characteristics of each sensing modality for HAR tasks and choose the proper approaches for their specific application. Finally, we summarized the presented sensing techniques with a comparison concerning selected performance metrics and proposed a few outlooks on the future sensing techniques used for...

8. "Core team" of Immortals of Aveum developers joins Rockstar co ...
13 sep 2024 · ... transmedia projects, beginning with a graphic novel and podcast respectively. ... Digital Foundry | DF Weekly: Is AMD's FSR 3 frame generation ...
Following a difficult year for Immortals of Aveum developer Ascendant Studios, a "core team" of around 20 employees has…

9. [PDF] The Legal Status of Video Games - WIPO
the plot, script and dialogue, designers, musicians and sound engineers, people in charge ... A new legal regime is needed in Japan that is more suitable to video ...
10. HOW TO GET WHAT YOU WANT - Kobakant.at
Playing with electronic textiles. 14+15.4.2023 at the Art and Work Education Conferences Tirol “material matters” This two-day workshop provides an in- ...
Welcome to the KOBAKANT DIY Wearable Technology Documentation This website aims to be a comprehensible, accessible and maintainable reference resource, as well as a basis for further exploration and contribution.
11. [PDF] Electronic Art and Animation Catalog
costs and increase the number of visitors, from 170,000 to 430,000 people in a year, as in The Media Arts Festival Japan in 2001. [Fig 5.] Figure 5: Graph ...